![]() The Collective: gray flag, cyan chassis.The Project: green flag (by default), gray chassis.The New Paradigm: yellow flag, tan chassis.While flag colors are changeable, chassis colors are predetermined. and chassis note The actual vehicle body, excluding propulsion and turret mounts. For your convenience, we'll name the colors according to flag note This is the icon used in-game to select a player color. Colour Coded Armies: In two ways, in fact.Although it's well within your power to tank rush, learning how to effectively use artillery (fixed and mobile) and the appropriate sensors and then combining that with VTOL and tank movements can make missions much easier, resulting in fewer losses or trips back to base for repair. Character Select Forcing: Not set in stone, but the game places greater emphasis on artillery and sensors than other RTS games do.Bottomless Magazines: Nothing on this game ever needs a trip back for a reload.Apocalypse How: The Collapse is a Planetary, well, Societal Collapse.And Mission Gamma 5, where NEXUS starts taking over your base. All Your Base Are Belong to Us: Mission Gamma 3, where NEXUS takes over Team Gamma's base and uses it against you.The All-Seeing A.I.: In skirmish games, the computer will send trucks over to power resources without even needing to scout the Fog of War.The now-freeware version can be found here. Commander units also exist, but their role is to merely coordinate ground forces, and are not super units. Artillery and VTOL air units can also be attached to complex sensor networks to guard areas, coordinate attacks, and retaliate against enemy artillery attacks. There is only one resource used to build everything - power- which is produced by Oil Derricks connected to Power Generators. Also present are cyborgs, cheaper (but weaker) infantry units that, unlike tanks and aircraft, are not modular or customizable, produced by their own factory. Aerial propulsion exists via Vertical Take-Off and Landing (VTOL) technology and allows for hover-capable air units, which require a separate aircraft factory to build. Ground propulsion options consist of basic wheels, moderately armored half-tracks, heavily armored tracks, and fast but fragile amphibious hovercraft. Vehicle bodies are available in different sizes and larger bodies require larger factories. The game has some unusual features in that its units are not preset - they're modular and designable, and the weapons, chassis and propulsion options are unlocked from research or, in the campaign, through Artifacts. The campaign follows the story of the Project, as they search for Artifacts of technology from before the Collapse, encounter and fight off hostile Scavengers, meet factions like the New Paradigm and Collective who are not friendly, and eventually discover the true cause of the Collapse. The game has two main modes: the campaign, and a sandbox mode called 'Skirmish', which can be played online against humans or against A.I opponents. They were determined to build a new world out of the ruins and recover as much pre-Collapse technology as possible. The group took shelter here and, eventually, were able to restore the old systems to service. ![]() After a long struggle against marauders, and wars over the most basic of resources, they find an abandoned underground military base. The surviving humans split into bands of scavengers as a result, fighting for survival.Ī small group of survivors fled Seattle in early 2086, trying to escape to the Rocky Mountains, which they had heard to be relatively radiation-free. In an Planetary Societal Collapse Apocalypse How that becomes known as "the Collapse", civilization collapses, and nuclear winter ensues. The world's countries, detecting the launches, fire their own nukes at North America, and NASDA's Laser Satellite defenses fail to fire against them. In year 2085, a space-based American nuclear deterrence system, NASDA, develops what is thought to be a systems fault and launches nuclear missiles at all the major cities around the world. The game is set in a post-apocalyptic scenario in The Future, in, obviously, year 2100. ![]()
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